Jayon Warehouses
Warehouses in Hajin, marked on the official Call of Duty map.
Open Jayon Warehouses →
Warehouses in Hajin, marked on the official Call of Duty map.
Open Jayon Warehouses →
Border crossing in Hajin, marked on the official Call of Duty map.
Open Russian Border Crossing (West) →
Low-threat checkpoint associated with Cheongun Village.
Open Russian Border Crossing →
Border crossing in Hajin, marked on the official Call of Duty map.
Open Russian Border Crossing (East) →
A northern Hajin village with residential loot, a fire station and a reported Black Market weapons locker.
Open Hanrim Village →
An intact dam guarded by military police, northwest of Tong-il Village.
Open Revolution Dam →
A farming village on the north delta of the Hajin River, under a large statue of a former leader.
Open Tong-il Village →
Houses and farmland west of the Hajin River, with a half-destroyed pontoon bridge for crossing by vehicle.
Open Pyonghwa Village →
Abandoned civilian cars near a tunnel exit on Hajin’s southern edge, by the South Fork of the Hajin River.
Open Namjin Riverside →
Medium-threat island area with a lone communications tower.
Open South Island →
Sparser buildings and dense woodland on the west side of the village, near the South Korean border control.
Open Cheongun Outskirts →
A small hamlet of farm workers on the Hajin River, at the foot of a wooded hill near the railway.
Open Imjin Suburb →
Farmland in a dell between two forests, with the Hospital to the north and the Array to the south.
Open Mujin Pass →
A rural settlement northeast of Imjin Farmland, its shelled road lined with burnt-out APCs.
Open Daesong Ridge →
A rocky outcrop by the shore to explore or hide in.
Open Oamsik Turtle Islands →
High-threat western section of the NuriGO Mall district.
Open NuriGO West →
Low-threat named area in the Songdo Wharf district.
Open Shoreline Station →
Medium-threat eastern section of the NuriGO Mall district.
Open NuriGO East →
The DBN TV tower, the tallest building in Hajin.
Open DBN Headquarters →
Critical-threat bank tower in The Grid, near Donpyeong Gate.
Open Hanex Bank →
A building site across several city blocks on the eastern side of The Grid.
Open Construction Zone →
Pier in Hajin, marked on the official Call of Duty map.
Open Songdo Pier →
Enemy compound in Hajin, marked on the official Call of Duty map.
Open Compound Foxtrot → MW4 DMZ Compounds: clearing, safes and Medical Extraction Intel →
Enemy compound in Hajin, marked on the official Call of Duty map.
Open Compound Alpha → MW4 DMZ Compounds: clearing, safes and Medical Extraction Intel →
Enemy compound in Hajin, marked on the official Call of Duty map.
Open Compound Bravo → MW4 DMZ Compounds: clearing, safes and Medical Extraction Intel →
Enemy compound in Hajin, marked on the official Call of Duty map.
Open Compound Charlie → MW4 DMZ Compounds: clearing, safes and Medical Extraction Intel →
Compound southwest of the reactor, mentioned as the origin of a possible tunnel approach.
Open Compound Delta → MW4 DMZ Compounds: clearing, safes and Medical Extraction Intel →
An apartment building converted to a military base near the river northeast of the Heights.
Open Compound Echo → MW4 DMZ Compounds: clearing, safes and Medical Extraction Intel →
The Y-shaped fortress inside the prison yard: gantries, cell blocks, a furnace and high value targets in a maze where squads are easily cut off.
Open The Citadel →
Find the casino in Cheongun Village, Hajin F4: main-floor Counting Room, Silent Ledger basement vault and underground-parking Vault Armory routes.
Open Heavenly Luck Casino →
Hajin’s main hospital in the north centre, next to a train station, with triage tents and barracks outside and close-quarters fighting through its wards inside.
Open Mirae General Hospital →
Stronghold in Hajin, marked on the official Call of Duty map.
Open Admin Complex No. 2 →
The two central Re-Education buildings, where enemy troops gather in numbers.
Open Re-Education Center →
The industrial mill that towers over the farmland, a key elevated position reached through its warehouses.
Open Rice Mill →
A shopping district in northeast Hajin City with shops, a police station, a clinic and City Hall above a large unlit underground mall.
Open NuriGO Mall →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel vehicles or refill a gas can.
About Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel boats at a waterfront jetty with two pumps.
About Marine Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel boats at a waterfront jetty with two pumps.
About Marine Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel boats at a waterfront jetty with two pumps.
About Marine Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel boats at a waterfront jetty with two pumps.
About Marine Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel boats at a waterfront jetty with two pumps.
About Marine Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Repair and refuel boats at a waterfront jetty with two pumps.
About Marine Gas Stations → MW4 DMZ vehicles: infil prices, unlocks and every ride in Hajin →
Search fire stations for radiation equipment and parachutes.
About Fire Stations → MW4 DMZ radiation guide: zones, protection and safe preparation →
Search fire stations for radiation equipment and parachutes.
About Fire Stations → MW4 DMZ radiation guide: zones, protection and safe preparation →
Search fire stations for radiation equipment and parachutes.
About Fire Stations → MW4 DMZ radiation guide: zones, protection and safe preparation →
Search fire stations for radiation equipment and parachutes.
About Fire Stations → MW4 DMZ radiation guide: zones, protection and safe preparation →
Search fire stations for radiation equipment and parachutes.
About Fire Stations → MW4 DMZ radiation guide: zones, protection and safe preparation →
Search fire stations for radiation equipment and parachutes.
About Fire Stations → MW4 DMZ radiation guide: zones, protection and safe preparation →
Search police stations for military equipment and locked armories.
About Police Stations → MW4 DMZ Police Station locations: Hostile Force and armory →
Search police stations for military equipment and locked armories.
About Police Stations → MW4 DMZ Police Station locations: Hostile Force and armory →
Search police stations for military equipment and locked armories.
About Police Stations → MW4 DMZ Police Station locations: Hostile Force and armory →
Search police stations for military equipment and locked armories.
About Police Stations → MW4 DMZ Police Station locations: Hostile Force and armory →
Search police stations for military equipment and locked armories.
About Police Stations → MW4 DMZ Police Station locations: Hostile Force and armory →
Search green-fronted clinics for medical supplies.
About Clinics → MW4 DMZ Triage Protocol: Clinic, Bandage and Chemicals →
Search green-fronted clinics for medical supplies.
About Clinics → MW4 DMZ Triage Protocol: Clinic, Bandage and Chemicals →
Search green-fronted clinics for medical supplies.
About Clinics → MW4 DMZ Triage Protocol: Clinic, Bandage and Chemicals →
Search green-fronted clinics for medical supplies.
About Clinics → MW4 DMZ Triage Protocol: Clinic, Bandage and Chemicals →
Search green-fronted clinics for medical supplies.
About Clinics → MW4 DMZ Triage Protocol: Clinic, Bandage and Chemicals →
Search green-fronted clinics for medical supplies.
About Clinics → MW4 DMZ Triage Protocol: Clinic, Bandage and Chemicals →
Search green-fronted clinics for medical supplies.
About Clinics → MW4 DMZ Triage Protocol: Clinic, Bandage and Chemicals →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Restock ammunition and armor plates, then wait for the cache cooldown before using it again.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →
Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →
Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →
Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →
Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →
Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →
Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →
Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →
Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →
Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →
Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →
Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →
Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →
Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →
Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →
Climb a communications tower and use its laptop to locate a nearby Lieutenant.
About Lieutenant Towers → MW4 DMZ Hunter: find and climb a Lieutenant Hunt tower →
Climb a communications tower and use its laptop to locate a nearby Lieutenant.
About Lieutenant Towers → MW4 DMZ Hunter: find and climb a Lieutenant Hunt tower →
Climb a communications tower and use its laptop to locate a nearby Lieutenant.
About Lieutenant Towers → MW4 DMZ Hunter: find and climb a Lieutenant Hunt tower →
Climb a communications tower and use its laptop to locate a nearby Lieutenant.
About Lieutenant Towers → MW4 DMZ Hunter: find and climb a Lieutenant Hunt tower →
Climb a communications tower and use its laptop to locate a nearby Lieutenant.
About Lieutenant Towers → MW4 DMZ Hunter: find and climb a Lieutenant Hunt tower →Call an extraction helicopter at an active exfil and defend the area until you can board.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Call an extraction helicopter at an active exfil and defend the area until you can board.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Hack and defend a SAM site to turn its missiles against enemy aircraft.
About SAM Sites → MW4 DMZ UAV Towers and SAM sites: activation and defence →Hack and defend a SAM site to turn its missiles against enemy aircraft.
About SAM Sites → MW4 DMZ UAV Towers and SAM sites: activation and defence →Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →Activate a tower to reveal nearby operators and enemies and complete a Side Op.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →Check your Tac-Map for current radiation. Entering Haneul Nuclear Reactor requires Radiation Gear and a Gas Mask. Read the survival guide before heading into a contaminated area.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Radiation survival guide →The Y-shaped fortress inside the prison yard: gantries, cell blocks, a furnace and high value targets in a maze where squads are easily cut off.
Open The Citadel →Call an extraction helicopter at an active exfil and defend the area until you can board.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →The industrial mill that towers over the farmland, a key elevated position reached through its warehouses.
Open Rice Mill →The two central Re-Education buildings, where enemy troops gather in numbers.
Open Re-Education Center →Stronghold in Hajin, marked on the official Call of Duty map.
Open Admin Complex No. 2 →Call an extraction helicopter at an active exfil and defend the area until you can board.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Call an extraction helicopter at an active exfil and defend the area until you can board.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Hack and defend a SAM site to turn its missiles against enemy aircraft.
About SAM Sites → MW4 DMZ UAV Towers and SAM sites: activation and defence →Hack and defend a SAM site to turn its missiles against enemy aircraft.
About SAM Sites → MW4 DMZ UAV Towers and SAM sites: activation and defence →Hack and defend a SAM site to turn its missiles against enemy aircraft.
About SAM Sites → MW4 DMZ UAV Towers and SAM sites: activation and defence →Hack and defend a SAM site to turn its missiles against enemy aircraft.
About SAM Sites → MW4 DMZ UAV Towers and SAM sites: activation and defence →Hack and defend a SAM site to turn its missiles against enemy aircraft.
About SAM Sites → MW4 DMZ UAV Towers and SAM sites: activation and defence →Hack and defend a SAM site to turn its missiles against enemy aircraft.
About SAM Sites → MW4 DMZ UAV Towers and SAM sites: activation and defence →Call an extraction helicopter at an active exfil and defend the area until you can board.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Call an extraction helicopter at an active exfil and defend the area until you can board.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →The Re-Education Center Annex is a ground-floor keyed room at the Re-Education Center in Deadtown. A recorded opening enters the annex side, turns immediately left and reaches the named room; underground equipment and propaganda storage are separate locks.
Required key: Re-Education Center Annex → Re-Education Center Annex: ground-floor key room and recipe search →Opens a converted conference room in Mirae General Hospital's upper-floor offices, grid F5. Look for the wooden double office doors.
Required key: The Doctor's Command Office → The Doctor boss guide: hospital fight, office key and extraction →Call an extraction helicopter at an active exfil and defend the area until you can board.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Call an extraction helicopter at an active exfil and defend the area until you can board.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Check your Tac-Map for current radiation. Entering Haneul Nuclear Reactor requires Radiation Gear and a Gas Mask. Read the survival guide before heading into a contaminated area.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Radiation survival guide →Check the room's door for the required key.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
Keys & loot rooms guide →Check your Tac-Map for current radiation. Entering Haneul Nuclear Reactor requires Radiation Gear and a Gas Mask. Read the survival guide before heading into a contaminated area.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Radiation survival guide →Community-reported room area. Its identity does not match the district in the linked walkthrough; exact entrance and key compatibility are unverified.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
MW4 DMZ Police Station locations: Hostile Force and armory →Imjin Farmland fire-station storage area. Look upstairs for the brown door by the stairwell in the yellow-and-red-striped corridor. Required key unknown.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
About Fire Station Storage →Check your Tac-Map for current radiation. Entering Haneul Nuclear Reactor requires Radiation Gear and a Gas Mask. Read the survival guide before heading into a contaminated area.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Radiation survival guide →Call an extraction helicopter at an active exfil and defend the area until you can board.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Call an extraction helicopter at an active exfil and defend the area until you can board.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Call an extraction helicopter at an active exfil and defend the area until you can board.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Use the Gas Station Electrical Room key in the Construction Zone gas station near Songdo Wharf. Enter the station and descend its interior stairs; the named electrical-room door is around the basement corner.
Required key: Gas Station Electrical Room → Gas Station Electrical Room: Construction Zone basement route →Opens the Coin Mining Den in NuriGO West; look for the grey office door beside a red fire alarm.
Required key: Coin Mining Den Key → Coin Mining Den: key reward and door route →Opens the counting-room vault behind the Cashier shopfront on the main floor of Heavenly Luck Casino.
Required key: Counting Room Vault → MW4 DMZ Counting Room Vault key: find the casino's main-floor door →Use the Vault Armory key in Heavenly Luck Casino's underground parking. Descend from the gaming floor and find the caged armory near the restricted-area door. The parking security gate and main-floor Counting Room use different access.
Required key: Vault Armory → Vault Armory key: casino parking route and separate vault gate →Iskra’s Control Room key required. The room is in the broadcast building at Cheonwang Peak Array.
Required key: Iskra’s Control Room → Cheonwang Peak Array loot route: three safes and electronics →Reported Field Depot key unlocks the first-floor gear-maintenance room in the military supply warehouse northeast of Chang-san Air Base's clinic. This existing reference marks an approximate area; match the named lock.
Required key: Field Depot → Field Depot: air-base warehouse and maintenance-room entrance →Gun-store basement weapons lockers. One observed use consumed one key for one locker; other cabinets remained locked. Two gun-store locations are mapped.
Required key: Gun Store Weapons Locker Key → MW4 DMZ Gun Store and Black Market Weapons Locker keys →Gun-store basement weapons lockers. One observed use consumed one key for one locker; other cabinets remained locked. Two gun-store locations are mapped.
Required key: Gun Store Weapons Locker Key → MW4 DMZ Gun Store and Black Market Weapons Locker keys →Check your current Tac-Map for radiation in this area and bring appropriate protective equipment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Radiation survival guide →Extraction reference point. Availability varies by deployment; check your current Tac-Map for active exfils.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Extraction reference point. Availability varies by deployment; check your current Tac-Map for active exfils.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Extraction reference point. Availability varies by deployment; check your current Tac-Map for active exfils.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Check your current Tac-Map for radiation in this area and bring appropriate protective equipment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Radiation survival guide →Reported silo location, previously labeled as a bunker. Access requirements and the interior route remain unverified.
DMZ silo loot route: entrances, inner doors and lockers →Final Exfil reference point. Check the extraction countdown and your current Tac-Map; this is not a guaranteed exit in every deployment.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported Underground Propaganda Store Room beneath the Re-Education Center. Match the named lock; the exact entrance is not mapped.
Required key: Underground Propaganda Store Room → Underground Propaganda Store Room: route and lever choice →Extraction point.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Player starting location.
Read spawn markers and plan →Radiation zone. Bring protective gear.
Radiation survival guide →Extraction point.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Extraction point.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Dead-drop container.
Dead drops & extracting gear →Player starting location.
Read spawn markers and plan →Player starting location.
Read spawn markers and plan →Extraction point.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Player starting location.
Read spawn markers and plan →Extraction point.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Extraction point.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Player starting location.
Read spawn markers and plan →Player starting location.
Read spawn markers and plan →Player starting location.
Read spawn markers and plan →Extraction point.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Player starting location.
Read spawn markers and plan →Player starting location.
Read spawn markers and plan →Opens the lower-floor armory in Gangbyeon Apartment B at the Hajin River Heights compound; the card lists G7.
Required key: Militia Arms Depot → Militia Arms Depot: Apartment B and the two keys →Room location.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
The Doctor boss guide: hospital fight, office key and extraction →Take the Hanex Guard Station key to Hanex Bank in The Grid. The recorded route climbs to floor 18, descends to 17 and reaches the keyed guard room near the vault. Nearby code safes are separate interactions.
Required key: Hanex Guard Station → Hanex Guard Station: floor 17 route and key →A named locked control room in an underground silo complex; the approach passes a stairway near silo 42.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
Open Silo Control Room area → DMZ silo loot route: entrances, inner doors and lockers →Use the Mechanic's Shack key at the small standalone hut immediately south of Cheongun Village's clinic. Its card lists F5; use the clinic, hut and named lock when the map's grid placement differs.
Required key: Mechanic's Shack → Mechanic's Shack key: find the hut south of the clinic →Reported second-floor office in Admin Complex No. 2. Look for the red-curtain and flag corridor, then match the named lock.
Required key: Commandant Office → Commandant Office B5: Air Base key-room route and loot →
Utility Maintenance Storage: descend beneath the transformer yard beside Reactor 01 and look for the named single door. Approximate reactor area; follow the room guide to reach the entrance.
Required key: Utility Maintenance Storage → Utility Maintenance Storage H4: Reactor 01 key-room route →Player starting location.
Read spawn markers and plan →Rooftop Bounty Station in NuriGO East. The marker shows the building area. Use the laptop to view Wanted players, buy intel or reduce your bounty.
About Bounty Stations → MW4 DMZ bounties: how the Wanted system works →Vehicle seen at this position during gameplay. Vehicles move and may be taken or destroyed; this is not a guaranteed spawn.
Vehicles guide →Vehicle seen at this position during gameplay. Vehicles move and may be taken or destroyed; this is not a guaranteed spawn.
Vehicles guide →SAM site in The Grid. Control and availability can change; check your current Tac-Map.
About SAM Sites → MW4 DMZ UAV Towers and SAM sites: activation and defence →Vehicle seen at this position during gameplay. Vehicles move and may be taken or destroyed; this is not a guaranteed spawn.
Vehicles guide →Dynamic Op phone seen in gameplay. Available operations can vary by deployment; check your current Tac-Map.
About Dynamic Op Phones → MW4 DMZ Dynamic Ops and Side Ops: objectives and walkthroughs →Vehicle seen at this position during gameplay. Vehicles move and may be taken or destroyed; this is not a guaranteed spawn.
Vehicles guide →Dynamic Op phone seen in gameplay. Available operations can vary by deployment; check your current Tac-Map.
About Dynamic Op Phones → MW4 DMZ Dynamic Ops and Side Ops: objectives and walkthroughs →Vehicle seen at this position during gameplay. Vehicles move and may be taken or destroyed; this is not a guaranteed spawn.
Vehicles guide →Vehicle seen at this position during gameplay. Vehicles move and may be taken or destroyed; this is not a guaranteed spawn.
Vehicles guide →Vehicle seen at this position during gameplay. Vehicles move and may be taken or destroyed; this is not a guaranteed spawn.
Vehicles guide →Vehicle seen at this position during gameplay. Vehicles move and may be taken or destroyed; this is not a guaranteed spawn.
Vehicles guide →Vehicle seen at this position during gameplay. Vehicles move and may be taken or destroyed; this is not a guaranteed spawn.
Vehicles guide →Service location seen in gameplay. Check your current Tac-Map before heading here.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →Service location seen in gameplay. Check your current Tac-Map before heading here.
About Ammo & Armor Caches → MW4 DMZ armor and backpacks: every plate carrier and bag →Service location seen in gameplay. Check your current Tac-Map before heading here.
About Compounds → MW4 DMZ Compounds: clearing, safes and Medical Extraction Intel →Service location seen in gameplay. Check your current Tac-Map before heading here.
About Clinics → MW4 DMZ Triage Protocol: Clinic, Bandage and Chemicals →Vehicle seen at this position during gameplay. Vehicles move and may be taken or destroyed; this is not a guaranteed spawn.
Vehicles guide →Use the Lucera Suite 703 Bedroom key inside Suite 703 on Hotel Lucera's upper apartment floors. Reach the high lobby zipline landing, orient by the stairwell's 12 sign and continue upstairs to the suite; 703 is the suite number, not proof of floor seven.
Required key: Lucera Suite 703 Bedroom → Lucera Suite 703 Bedroom: hotel ascent and inner locked door →
Reactor DRC Locker: search the underwater pool area and match the named locker prompt. The map marks the reported area; use the walkthrough for the approach and prepare to surface between searches.
Required key: Reactor DRC Locker → Reactor DRC Locker: key, underwater location and loot →Upstairs school armory with exterior access.
Required key: Haksan School Armory → Haksan School Armory: upstairs door and key →Reported Blackmarket weapons-locker basement area in Southern Deadtown. Hanrim Village is a separate destination. Match the named lock; the exact entrance is unverified.
Required key: Black Market Weapons Locker Key → MW4 DMZ Gun Store and Black Market Weapons Locker keys →Search this medical container for supplies.
Loot: keep, sell or craft →Search this medical container for supplies.
Loot: keep, sell or craft →Search this medical container for supplies.
Loot: keep, sell or craft →Search this medical container for supplies.
Loot: keep, sell or craft →Search bags and clothing for loot.
Loot: keep, sell or craft →Search this medical container for supplies.
Loot: keep, sell or craft →Haejeok Radio Station: look for the red radio tower and small flat-roof building in Imjin Suburb, then the brown interior door beside three framed pictures. Match the named lock. Approximate location.
Required key: Haejeok Radio Station → Haejeok Radio Station key: room and entrance →Radiation zone. Bring protective gear.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Radiation survival guide →Reported auxiliary armory beside the Wolves Stadium police station. Use the Police Weapon Depository key; the exact doorway is unverified.
Required key: Police Weapon Depository → MW4 DMZ Police Station locations: Hostile Force and armory →
Prison Encampment Storage: follow the narrow passage between the white building and fence to the wooden double doors. Check the named lock. Approximate location.
Required key: Prison Encampment Storage → Prison Encampment Storage: key and entrance →SAM site.
About SAM Sites → MW4 DMZ UAV Towers and SAM sites: activation and defence →SAM site.
About SAM Sites → MW4 DMZ UAV Towers and SAM sites: activation and defence →Clinic in Deadtown.
About Clinics → MW4 DMZ Triage Protocol: Clinic, Bandage and Chemicals →Radiation zone. Bring protective gear.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Radiation survival guide →Reported cache inside the corrugated rusty shack. Search inside the structure rather than only around its exterior.
Rockets, caches & bodies →Reported cache inside a highway service tunnel, near the sewer outlet pipe.
Rockets, caches & bodies →Decontamination station for irradiated containers at Haneul Nuclear Reactor.
About Decontamination → MW4 DMZ Irradiated Container: how to decontaminate it →Reported lootable body underneath the highway bridge. This is a static loot reference, not a current player-death marker.
Rockets, caches & bodies →UAV tower.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →SAM site.
About SAM Sites → MW4 DMZ UAV Towers and SAM sites: activation and defence →Radiation zone. Bring protective gear.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Radiation survival guide →Reported Hoesik Supply Room area. Check the key-marked building and match the lock name; exact doorway unverified.
Required key: Hoesik Supply Room → Hoesik Supply Room: Rice Mill office route →Bounty station.
About Bounty Stations → MW4 DMZ bounties: how the Wanted system works →SAM site.
About SAM Sites → MW4 DMZ UAV Towers and SAM sites: activation and defence →Bounty station.
About Bounty Stations → MW4 DMZ bounties: how the Wanted system works →Final extraction point.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported hidden cache beside a broken tree. Use the tree as an approach clue; contents vary.
Rockets, caches & bodies →Room location.
Required key: Gangbyeon Apartment B → Militia Arms Depot: Apartment B and the two keys →Named Underground Equipment Storage lock confirmed on a weathered green metal door in the Re-Education Center basement. Reported approach: southern entrance, descend twice and follow the right wall. Separate from the Propaganda Store Room; this is an approximate area marker.
Check the named lock for the required key. Follow the room guide for access.
Equipment Storage route →Cheongun Village fire-station storage area. Follow the upstairs striped stairwell route. This is separate from the Imjin station; shared-key compatibility is untested.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
About Fire Station Storage →Reported police-station armory area. This is separate from Police Weapon Depository; the matching key is not established here.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
MW4 DMZ Police Station locations: Hostile Force and armory →
Rice Mill roof: climb the pipe at building 2, cross the conveyor platform and climb past the broken stairs to the Scout Overlook.
Required key: Gorani’s Scout Overlook → Gorani’s Scout Overlook key: room and entrance →Room location.
Floor reference only. Identify the actual room or vault before choosing a key.
MW4 DMZ Counting Room Vault key: find the casino's main-floor door →Reported casino lounge area. Follow the generator and penthouse route, then match JIN-TAE’S PRIVATE LOUNGE on the lock.
Required key: Jin-Tae’s Private Lounge → MW4 DMZ Jin-Tae’s Private Lounge key: casino penthouse route →Room location.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
DMZ silo loot route: entrances, inner doors and lockers →Room location.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
DMZ silo loot route: entrances, inner doors and lockers →Citadel secondary control-room area. Use the matching key, then the security station to open the camera-controlled gates. Approximate location.
Required key: The Citadel Secondary Control Room → Prison loot route: K9 cores, armory key and security cells →Reported cache tucked into an exterior corner of the small electrical-substation building west of Pyonghwa Village.
Rockets, caches & bodies →Reported rocket inside a North Korean Wilderness bungalow, between the kitchen and lounge after penetrating the roof.
Rockets, caches & bodies →Use the Old Barber Shop key beside the crab shack on the southern side of Songdo Wharf. The key lists I7. The visible crab sign is the useful exterior landmark before checking the barber-shop lock.
Required key: Old Barber Shop → Old Barber Shop key: crab-shack landmark at Songdo Wharf →Community-reported safe location. Check whether it is present and unopened; contents vary.
Find and open safes →Reported radiation area. This point does not show the hazard boundary; check your Tac-Map and prepare protection.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Radiation survival guide →The Shop Records Room key is used in the shop building south of Wolves Stadium's clinic, in the F7 search area. Use the supermarket/pharmacy frontage to identify the building, climb its stairs and confirm the named room.
Required key: Shop Records Room → Shop Records Room: Wolves Stadium shop and upstairs door →Community-reported safe location. Check whether it is present and unopened; contents vary.
Find and open safes →Reported player starting area. Starting positions vary by deployment; a nearby team is not guaranteed.
Read spawn markers and plan →Approximate community-reported room area; match the named lock. The exact door is not mapped.
Required key: Black Market Weapons Locker Key → MW4 DMZ Gun Store and Black Market Weapons Locker keys →Reported player starting area. Starting positions vary by deployment; a nearby team is not guaranteed.
Read spawn markers and plan →Reported Rice Mill bunker area. The required access item and exact entrance are unverified; this is separate from the Foreman’s Office.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
Keys & loot rooms guide →Use the Imjin Mill Foreman's Office key at Rice Mill in Imjin Farmland, in the D8 search area. The written route clears the ground level, climbs one floor and finds the office on the far-left side of the upper room.
Required key: Imjin Mill Foreman's Office → Imjin Mill Foreman's Office: Rice Mill upstairs key route →Approximate community-reported room area; match the named lock. The exact door is not mapped.
Required key: Roze's High-Rise Armory → Roze’s High-Rise Armory: Netshin door route →Community-reported safe location. Check whether it is present and unopened; contents vary.
Find and open safes →Community-reported rocket loot site. Check the site in your deployment; contents are not guaranteed.
Rockets, caches & bodies →Approximate Story Mission starting area. Select this mission before deployment.
MW4 DMZ Shopping Hacks: K9 cores, lab computers and extraction →Approximate Story Mission starting area. Select this mission before deployment.
MW4 DMZ Silent Ledger: generator, basement vault and extraction →Approximate Story Mission starting area. Select this mission before deployment.
MW4 DMZ Critical Extraction: General Kang and rooftop rescue →Community-reported safe location. Check whether it is present and unopened; contents vary.
Find and open safes →Community-reported safe location. Check whether it is present and unopened; contents vary.
Find and open safes →Community-reported safe location. Check whether it is present and unopened; contents vary.
Find and open safes →Community-reported safe location. Check whether it is present and unopened; contents vary.
Find and open safes →Community-reported safe location. Check whether it is present and unopened; contents vary.
Find and open safes →Reported cache between rocks. Search the ground-level gaps; no fixed contents are established.
Rockets, caches & bodies →Approximate community-reported room area in The Grid. Match the named lock; the exact entrance is unverified.
Required key: Executive Arms Auction → Executive Arms Auction: DBN tower and door route →Approximate community-reported room area in The Grid. Match the named lock; the exact entrance is unverified.
Required key: Netshin IT Room → MW4 DMZ Netshin IT Room key: location, floor route and exit →Approximate community-reported room area in NuriGO Mall underground. Match the named lock; the exact entrance is unverified.
Required key: Shopping DRC Locker → Shopping DRC Locker: key, extra cores and lab route →Approximate community-reported SAM site north of Cheongun Village. Check the current match; the exact position and activation are unverified.
About SAM Sites → MW4 DMZ UAV Towers and SAM sites: activation and defence →Eundeok Restaurant keypad-door area in Deadtown. Code unknown; do not assume a key opens this door. Approximate location.
MW4 DMZ keypad codes: find your mission's code and the right lock →Look for a round hidden cache between two bodies at a sewer opening. A gameplay image shows the container; this map position is community-reported and approximate. Loot and availability are not guaranteed.
Rockets, caches & bodies →Eundeok Restaurant keypad-door area in Deadtown. Code unknown; do not assume a key opens this door. Approximate location.
Rockets, caches & bodies →Search near North Korean wilderness for red smoke and an orange parachute. Some crates hang in trees and must be cut down. A drop is not present here in every deployment.
MW4 DMZ Crashed Crate: Lost Supply Drops and Loot Radio Tower →Search near Hajin river bridge for red smoke and an orange parachute. Some crates hang in trees and must be cut down. A drop is not present here in every deployment.
MW4 DMZ Crashed Crate: Lost Supply Drops and Loot Radio Tower →Search near Reactor outskirts for red smoke and an orange parachute. Some crates hang in trees and must be cut down. A drop is not present here in every deployment.
MW4 DMZ Crashed Crate: Lost Supply Drops and Loot Radio Tower →Search near Cheongun outskirts for red smoke and an orange parachute. Some crates hang in trees and must be cut down. A drop is not present here in every deployment.
MW4 DMZ Crashed Crate: Lost Supply Drops and Loot Radio Tower →Search near South Korean wilderness for red smoke and an orange parachute. Some crates hang in trees and must be cut down. A drop is not present here in every deployment.
MW4 DMZ Crashed Crate: Lost Supply Drops and Loot Radio Tower →Search near Daesong Ridge for red smoke and an orange parachute. Some crates hang in trees and must be cut down. A drop is not present here in every deployment.
MW4 DMZ Crashed Crate: Lost Supply Drops and Loot Radio Tower →Search near Mujin Pass for red smoke and an orange parachute. Some crates hang in trees and must be cut down. A drop is not present here in every deployment.
MW4 DMZ Crashed Crate: Lost Supply Drops and Loot Radio Tower →Approximate hidden-cache area. Availability and contents vary.
Rockets, caches & bodies →Approximate hidden-cache area. Availability and contents vary.
Rockets, caches & bodies →Approximate hidden-cache area. Availability and contents vary.
Rockets, caches & bodies →Reported hidden cache south of Cheongun Village. A more precise entrance or landmark is not supplied by this report.
Rockets, caches & bodies →Approximate loot-rocket area. Availability and contents vary.
Rockets, caches & bodies →Approximate lootable-body area. Availability and contents vary.
Rockets, caches & bodies →Approximate lootable-body area. Availability and contents vary.
Rockets, caches & bodies →A community map places Rail Depot Storage underground near the Cheongun fire station. This is the existing Train Depot Storageroom alias; the marker shows a reported area, not a verified doorway or key spawn.
Required key: Train Depot Storageroom → MW4 DMZ Rail Depot Storage key: E5 basement route →Approximate Story Mission starting area. Select this mission before deployment.
MW4 DMZ Iron Citadel walkthrough: access card, armory and LTV →Approximate Story Mission starting area. Select this mission before deployment.
MW4 DMZ Grid Assault walkthrough: code segments and Heli unlock →Approximate Story Mission starting area. Select this mission before deployment.
MW4 DMZ Fallen Ember walkthrough: reactor puzzle and escape →Reported possible supply-drop landing area. A drop is not present here in every deployment; follow the active marker.
MW4 DMZ Crashed Crate: Lost Supply Drops and Loot Radio Tower →Reported possible supply-drop landing area. A drop is not present here in every deployment; follow the active marker.
MW4 DMZ Crashed Crate: Lost Supply Drops and Loot Radio Tower →Reported lootable-body location. Search the immediate area; this is not an enemy spawn marker.
Rockets, caches & bodies →Reported keypad-door area. The access code is unconfirmed; inspect the correct door in game.
MW4 DMZ keypad codes: find your mission's code and the right lock →Reported lootable-body location. Search the immediate area; this is not an enemy spawn marker.
Rockets, caches & bodies →Reported loot-rocket location. Search the site in game; contents are not guaranteed.
Rockets, caches & bodies →Reported possible supply-drop landing area. A drop is not present here in every deployment; follow the active marker.
MW4 DMZ Crashed Crate: Lost Supply Drops and Loot Radio Tower →Use the Weapons Mod Workshop key upstairs in the military repair garage directly west of Chang-san Air Base's clinic. B5 is the key's search area; match the named workshop lock after climbing the interior stairs.
Required key: Weapons Mod Workshop → Weapons Mod Workshop: air-base key and upstairs route →Reported chemical-cabinet area. Contents vary; match any named lock before choosing a key.
Where to find crafting materials in MW4 DMZ →Reported chemical-cabinet area. Contents vary; match any named lock before choosing a key.
Where to find crafting materials in MW4 DMZ →Reported loot rocket south of Woodland Barracks in Hajin City. Use the barracks as an approach landmark; loot varies.
Rockets, caches & bodies →Reported chemical-cabinet area. Contents vary; match any named lock before choosing a key.
Where to find crafting materials in MW4 DMZ →Reported loot-rocket location. Search the site in game; contents are not guaranteed.
Rockets, caches & bodies →Reported hidden-cache location. Search the immediate area; contents are not guaranteed.
Rockets, caches & bodies →Community-reported room area. Match the named door; its exact entrance and floor are not verified.
Required key: Reactor 02 Control Room → Haneul Reactor first-run plan: entry, loot and extraction →Reported safe area. Check the room and floor; safe counts and contents vary.
Find and open safes →Reported safe area. Check the room and floor; safe counts and contents vary.
Find and open safes →Reported keypad-door area. The access code is unconfirmed; inspect the correct door in game.
MW4 DMZ keypad codes: find your mission's code and the right lock →Reported safe area. Check the room and floor; safe counts and contents vary.
Find and open safes →Reported keypad-door area. The access code is unconfirmed; inspect the correct door in game.
MW4 DMZ keypad codes: find your mission's code and the right lock →Reported underwater lootable body. Check the water and your air supply; this is not an enemy spawn marker.
Rockets, caches & bodies →Reported keypad-door area. The access code is unconfirmed; inspect the correct door in game.
MW4 DMZ keypad codes: find your mission's code and the right lock →Reported safe area. Check the room and floor; safe counts and contents vary.
Find and open safes →Reported lootable-body location. Search the immediate area; this is not an enemy spawn marker.
Rockets, caches & bodies →Reported lootable-body location. Search the immediate area; this is not an enemy spawn marker.
Rockets, caches & bodies →Community-reported room area. Match the named door; its exact entrance and floor are not verified.
Required key: Jang-ui's Converted Power Room → Jang-ui boss guide: Netshin fight, mall key and Shopping Hacks →Reported bank location. Match the building and vault before following a key route.
Bank vault guide →Reported clinic location. Confirm the medical icon and building in game.
About Clinics → MW4 DMZ Triage Protocol: Clinic, Bandage and Chemicals →Reported bank location. Match the building and vault before following a key route.
Bank vault guide →Reported safe area. Check the room and floor; safe counts and contents vary.
Find and open safes →Wolves Stadium bank area, also listed as Bank Vault on community maps. Use Bank Branch Vault Access at the access door; the vault has separate power and code steps. Exact vault door not mapped.
Required key: Bank Branch Vault Access → Bank vault guide →A contributor reports a paper clue with one unknown fourth digit for this keypad. The room identity and a successful opening are not established.
MW4 DMZ keypad codes: find your mission's code and the right lock →Reported safe area. Check the room and floor; safe counts and contents vary.
Find and open safes →Reported bank location. Match the building and vault before following a key route.
Bank vault guide →Reported bank location. Match the building and vault before following a key route.
Bank vault guide →Reported keypad-door area. The access code is unconfirmed; inspect the correct door in game.
MW4 DMZ keypad codes: find your mission's code and the right lock →Reported safe area. Check the room and floor; safe counts and contents vary.
Find and open safes →A contributor reports a code note inside this building with the final digit to work out. Read your own note; the room identity is not established.
MW4 DMZ keypad codes: find your mission's code and the right lock →Reported safe area. Check the room and floor; safe counts and contents vary.
Find and open safes →Reported safe area. Check the room and floor; safe counts and contents vary.
Find and open safes →Reported chemical-cabinet area. Contents vary; match any named lock before choosing a key.
Where to find crafting materials in MW4 DMZ →Reported rocket northeast of the military wet-gap bridge, on the eastern riverbank in Imjin Farmland.
Rockets, caches & bodies →Community-reported room area. Match the named door; its exact entrance and floor are not verified.
Check the named lock for the required key. Follow the room guide for access.
Security Office & override note →Reported chemical-cabinet area. Contents vary; match any named lock before choosing a key.
Where to find crafting materials in MW4 DMZ →Reported chemical-cabinet area. Contents vary; match any named lock before choosing a key.
Where to find crafting materials in MW4 DMZ →Reported chemical-cabinet area. Contents vary; match any named lock before choosing a key.
Where to find crafting materials in MW4 DMZ →Reported possible supply-drop landing area. A drop is not present here in every deployment; follow the active marker.
MW4 DMZ Crashed Crate: Lost Supply Drops and Loot Radio Tower →Reported loot-rocket location. Search the site in game; contents are not guaranteed.
Rockets, caches & bodies →Reported chemical-cabinet area. Contents vary; match any named lock before choosing a key.
Where to find crafting materials in MW4 DMZ →Reported lootable body on hospital basement level 1. Search below ground rather than only around the surface marker.
Rockets, caches & bodies →Reported group of lootable bodies in a sewer. The pin marks a search area, not a confirmed body count.
Rockets, caches & bodies →Reported chemical-cabinet area. Contents vary; match any named lock before choosing a key.
Where to find crafting materials in MW4 DMZ →Reported chemical-cabinet area. Contents vary; match any named lock before choosing a key.
Where to find crafting materials in MW4 DMZ →Reported bounty-terminal area. Check the building and current Tac-Map before planning a route.
About Bounty Stations → MW4 DMZ bounties: how the Wanted system works →Reported chemical-cabinet area. Contents vary; match any named lock before choosing a key.
Where to find crafting materials in MW4 DMZ →Reported chemical-cabinet area. Contents vary; match any named lock before choosing a key.
Where to find crafting materials in MW4 DMZ →Reported chemical-cabinet area. Contents vary; match any named lock before choosing a key.
Where to find crafting materials in MW4 DMZ →
Ears Everywhere destination at Cheonwang Peak Array. Hack the communications system on the second floor, then collect the Encrypted Voice Logs.
Ears Everywhere guide →
Observed Loot Radio Tower Side Op site. Follow the live activity marker; the activity is not guaranteed in every deployment.
Loot Radio Tower guide →
Civil Service destination south of NuriGO Mall. Find the Financial Ledger Fragments on the second floor and extract them.
Open City Hall → Civil Service guide →
Triangulation destination in Songdo Wharf. Use the south-side elevators, then the stairs to the raised rooftop to place the transmitter.
Triangulation guide →
Triangulation radio-tower objective. Climb to the upper platform and plant the transmitter; follow the next marker toward La Grande Vie.
Triangulation guide →Reported UAV tower location. Confirm the tower and its current state in game.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →The Hanwoori key card lists G7. The source site's linked room label says H7; that reference is unverified. Match the named room in game. The exact entrance and floor position are unverified.
Required key: Hanwoori Art Records Room → Room guide →Reported safe area. Check the room and floor; safe counts and contents vary.
Find and open safes →Community-reported room area. Match the named door; its exact entrance and floor are not verified.
Required key: Mirae Electrical Room → Room guide →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Community-reported room area. Match the named door; its exact entrance and floor are not verified.
Required key: Hazard Storehouse → Room guide →Reported sniper-tower location. Check the tower and nearby threats in game.
Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Community-reported room area. Match the named door; its exact entrance and floor are not verified.
Mission key: follow the active Fallen Ember objectives. This is separate from the Chemist armory and Reactor DRC keys.
Fallen Ember mission →Reported Colossus search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Colossus guide →Reported Lieutenant Hunt tower location. Check the current activity before planning your route.
About Lieutenant Towers → MW4 DMZ Hunter: find and climb a Lieutenant Hunt tower →Reported UAV tower location. Confirm the tower and its current state in game.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →Reported Lieutenant Hunt tower location. Check the current activity before planning your route.
About Lieutenant Towers → MW4 DMZ Hunter: find and climb a Lieutenant Hunt tower →Reported UAV tower location. Confirm the tower and its current state in game.
About UAV Towers → MW4 DMZ UAV Towers and SAM sites: activation and defence →Reported Colossus search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Colossus guide →Reported Colossus search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Colossus guide →Reported Colossus search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Colossus guide →Reported Colossus search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Colossus guide →Reported Colossus search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Colossus guide →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported Colossus search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Colossus guide →Reported Colossus search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Colossus guide →Reported Colossus search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Colossus guide →Reported Colossus search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Colossus guide →Reported Colossus search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Colossus guide →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported tank search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Tank Commander guide →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported tank search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Tank Commander guide →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported safe area. Check the room and floor; safe counts and contents vary.
Find and open safes →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported tank search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Tank Commander guide →Reported tank search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Tank Commander guide →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported Colossus search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Colossus guide →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported Colossus search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Colossus guide →Reported extraction area. Active sites vary by deployment; check your current Tac-Map.
Active extraction sites vary by deployment. Check your Tac-Map before heading to an exit.
About Exfils → DMZ exfil guide: extraction methods and emergency plans →Reported tank search area. The circle is approximate; presence and movement vary by deployment.
Approximate reported area. Check your current Tac-Map; boundaries and activity may change.
Tank Commander guide →Reported lootable-body location. Search the immediate area; this is not an enemy spawn marker.
Rockets, caches & bodies →Reported chemical-cabinet area. Contents vary; match any named lock before choosing a key.
Where to find crafting materials in MW4 DMZ →Reported Air Base armory area. Follow Iron Citadel's access-card upgrades and code objectives; the Multi Use card is not the final armory card.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
Room guide →Reported Air Base DRC locker area. Match the named locker and its separate key; reaching the armory does not unlock it.
Required key: Air Base DRC Weapons Locker → Room guide →Approximate room location. Required key unknown.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
Keys & loot rooms guide →Approximate room location. Required key unknown.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
Keys & loot rooms guide →Approximate room location. Required key unknown.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
Open Fire Station Storage → Keys & loot rooms guide →Reported Hospital Chemical Lab area in the hospital basement morgue. The Hospital Chemical Lab Key opens the lab entrance; individual chemical lockers inside require their own named keys. The exact entrance is unverified.
Required key: Hospital Chemical Lab Key → Keys & loot rooms guide →Approximate room location. Match the named key and lock.
Required key: Kang’s Arms Incinerator → Room guide →Approximate atrium location. Required key unknown.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
Room guide →Approximate room location. Required key unknown.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
Open Silo Control Room → Room guide →Approximate room location. Required key unknown.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
Open Silo Control Room → Room guide →Approximate room location. Match the named key and lock.
Required key: South Block Armory → Room guide →Approximate room location. Required key unknown.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
Room guide →Approximate room location. Required key unknown.
Required key not identified. Match the named lock; this marker does not establish which key opens it.
Room guide →Approximate room location. Match the named key and lock.
Required key: The Citadel Main Control Room → Room guide →Reported dead-drop area. Check the container and your current task before depositing items.
Dead drops & extracting gear →Reported dead-drop area. Check the container and your current task before depositing items.
Dead drops & extracting gear →Reported player starting area. Starting positions vary by deployment; a nearby team is not guaranteed.
Read spawn markers and plan →Reported encounter area from our boss guide. The circle is an approximate search aid, not a measured spawn boundary. Follow the active Tac-Map target.
Approximate search zone around a guide landmark. The circle does not show a measured spawn or patrol boundary.
Boss guide →Bale is shown at the Tank Depot in official footage. This pin uses the broader Chang-san Air Base landmark; it does not locate the underground depot or an entrance. Follow the active hunt.
Approximate search zone around a guide landmark. The circle does not show a measured spawn or patrol boundary.
Boss guide →Reported encounter area from our boss guide. The circle is an approximate search aid, not a measured spawn boundary. Follow the active Tac-Map target.
Approximate search zone around a guide landmark. The circle does not show a measured spawn or patrol boundary.
Boss guide →Reported encounter area from our boss guide. The circle is an approximate search aid, not a measured spawn boundary. Follow the active Tac-Map target.
Approximate search zone around a guide landmark. The circle does not show a measured spawn or patrol boundary.
Boss guide →Reported encounter area from our boss guide. The circle is an approximate search aid, not a measured spawn boundary. Follow the active Tac-Map target.
Approximate search zone around a guide landmark. The circle does not show a measured spawn or patrol boundary.
Boss guide →Reported encounter area from our boss guide. The circle is an approximate search aid, not a measured spawn boundary. Follow the active Tac-Map target.
Approximate search zone around a guide landmark. The circle does not show a measured spawn or patrol boundary.
Boss guide →Reported encounter area from our boss guide. The circle is an approximate search aid, not a measured spawn boundary. Follow the active Tac-Map target.
Approximate search zone around a guide landmark. The circle does not show a measured spawn or patrol boundary.
Boss guide →Reported encounter area from our boss guide. The circle is an approximate search aid, not a measured spawn boundary. Follow the active Tac-Map target.
Approximate search zone around a guide landmark. The circle does not show a measured spawn or patrol boundary.
Boss guide →Reported encounter area from our boss guide. The circle is an approximate search aid, not a measured spawn boundary. Follow the active Tac-Map target.
Approximate search zone around a guide landmark. The circle does not show a measured spawn or patrol boundary.
Boss guide →Reported encounter area from our boss guide. The circle is an approximate search aid, not a measured spawn boundary. Follow the active Tac-Map target.
Approximate search zone around a guide landmark. The circle does not show a measured spawn or patrol boundary.
Boss guide →Reported encounter area from our boss guide. The circle is an approximate search aid, not a measured spawn boundary. Follow the active Tac-Map target.
Approximate search zone around a guide landmark. The circle does not show a measured spawn or patrol boundary.
Boss guide →Reported encounter area from our boss guide. The circle is an approximate search aid, not a measured spawn boundary. Follow the active Tac-Map target.
Approximate search zone around a guide landmark. The circle does not show a measured spawn or patrol boundary.
Boss guide →Reported encounter area from our boss guide. The circle is an approximate search aid, not a measured spawn boundary. Follow the active Tac-Map target.
Approximate search zone around a guide landmark. The circle does not show a measured spawn or patrol boundary.
Boss guide →A Jang-ui encounter is recorded at Netshin Tech Complex. This pin uses the broader The Grid landmark; it does not locate the boss building or a room. Follow the active hunt.
Approximate search zone around a guide landmark. The circle does not show a measured spawn or patrol boundary.
Boss guide →Reported Deathstalker encounter area. The aircraft moves; this landmark is a search lead, not a fixed spawn or patrol boundary. Check the current Tac-Map marker.
Approximate search zone around a guide landmark. The circle does not show a measured spawn or patrol boundary.
Boss guide →Reported Deathstalker encounter area. The aircraft moves; this landmark is a search lead, not a fixed spawn or patrol boundary. Check the current Tac-Map marker.
Approximate search zone around a guide landmark. The circle does not show a measured spawn or patrol boundary.
Boss guide →
A concrete-walled detention facility on a cleared plateau in the North Korean northwest, with watchtowers on every corner, barracks to the east and the main gate and checkpoint to the south.
A heavily guarded North Korean air base in western Hajin, cut into a granite hillside, with a runway, helipad, hospital, barracks and command building above a vast underground complex.
The northernmost South Korean village on the Hajin River, split by border controls, with outskirts to the west and the Heavenly Luck Casino at its heart.
The largest telecommunications array in Hajin, on a central summit, now an enemy barracks with a rooftop helipad and long views.
A deserted North Korean farming town in the southwest, taken over by the military. Street fights, sewers under the old buildings, a clinic and gas stations at each end of town.
A battered residential district in the southeast, rising towards the South Fork of the Hajin River.
A damaged nuclear plant in the northeast under a cloud of radioactive vapour. Protective gear and a gas mask are required.
Open rice fields, waterways, farms and rail lines on a low floodplain on the southwestern border, with long sightlines and little cover.
Hajin’s main hospital in the north centre, next to a train station, with triage tents and barracks outside and close-quarters fighting through its wards inside.
A shopping district in northeast Hajin City with shops, a police station, a clinic and City Hall above a large unlit underground mall.
The waterfront of eastern Hajin City: apartments, a market, a pier and lighthouse, and working train and monorail lines.
The fortified business district of central Hajin City, walled off with barricades and watchtowers, with fighting on the rooftops and in the streets.
The ruined home of the local baseball team in south central Hajin City, among streets of shops, apartments and a police station.