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DMZ progression at the Forward Operating Base
Guide · Progression

MW4 DMZ level rewards: your roadmap from Level 1 to 70

Find your next useful unlock, then check the full reward list without confusing DMZ levels with weapon or account progression.

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In short

DMZ Player Level runs from 1 to 70. The 3D Printer opens at Level 2, the Vendor at 5, the Gunsmith at 10 and the Dog Tag Case at 20. DMZ XP advances this track; Multiplayer and Warzone XP do not. You retain earned DMZ XP even after a failed extraction.

  • DMZ Player Level: 1–70
  • Operator unlocks at Levels 4, 9, 15 and 19
  • Item Stash rewards at Levels 22, 45 and 70
  • A recipe unlock still needs crafting materials

Level 2 is your first major stop: it opens the 3D Printer and the starter recipes that let you replace equipment. Level 10 is another, opening the Gunsmith. Between those milestones, you earn recipes, supplies and Operators.

You can inspect your DMZ Player Level at the FOB’s progression station, through the side menu, or under Career → Progression. The visual reward timeline links individual rewards to their item and recipe pages; the tables below are a quick reference for planning.

Which level are you looking at?

TrackWhat it advancesWhy the distinction matters
DMZ Player Level, 1–70DMZ stations, recipes and other listed rewardsThis is the track in this guide
Standard Player Level, 1–55Account Military Rank progressionIt does not replace the DMZ level requirement
Operator Dog Tag levelsOne Operator’s Trait PointsA high DMZ level does not automatically complete an Operator’s traits
Weapon levelsAttachments and weapon milestonesEach weapon has its own maximum

DMZ XP advances the DMZ track and contributes to standard player progression. XP from Multiplayer or Warzone does not increase your DMZ Player Level. Read the Prestige comparison before resetting a weapon or Operator; those are separate decisions.

The unlocks to plan around

LevelUnlockUseful next step
2Printer and starter recipesCompare the materials for armor, healing and a backpack
4Reece and Tactical printingCheck the new recipes before buying spare equipment
5VendorCompare stock with what you can craft
9CoffeyReview your Operator choices
10GunsmithBudget for the gun and its build separately
15Simone and one Active Duty slotPrepare another Operator if you need a rotation
19HectorAnother DMZ-earned Operator joins the roster
20Dog Tag CaseStart planning around its storage limit
22, 45, 7018 item Stash slots at each levelCheck the coming reward before paying for capacity
28Fire Support printingA category unlock; individual recipes still matter
35, 60Six weapon Stash slots at each levelReview which guns are worth keeping
48Self-Revive Kit recipeCheck its material cost in the Printer
DMZ Player Level progression screen
Use the DMZ progression screen for station unlocks; weapon and Operator levels have their own screens.

Read the reward type before planning a craft

The Level 2 Medium Backpack recipe unlocks repeat crafting once you have the materials. The Level 34 Large Backpack entry is an equipment reward; it is not listed as a recipe. Likewise, the Level 13 UAV is Fire Support, while Level 31 awards a UAV recipe.

That distinction prevents two costly mistakes: expecting a free item from a recipe unlock, or assuming a one-time equipment reward lets you print replacements. Follow the exact reward type in the table and use the recipe catalog for documented costs.

All documented rewards, Levels 1–70

Levels with blank entries in the published reward table are marked as unspecified. That does not mean they have a confirmed reward of nothing. Discount and bounty entries retain their listed amounts; this table does not add percentages together or assume how they stack.

Levels 1–20

LevelListed reward
1Not specified in the published table
23D Printer (Recipe)
1-Plate Armor Vest (Recipe)
Bandage (Recipe)
Small Backpack (Recipe)
Medkit (Recipe)
2-Plate Armor Vest (Recipe)
Medium Backpack (Recipe)
3Sedative Inhaler (Recipe)
4Reece (Operator Skin)
Tacticals (Station Upgrade)
Smoke Grenade (Recipe)
Concussion Grenade (Recipe)
5Vendor (Station Unlocked)
6Rigid Synthetics x2 (Uncommon Ingredients)
Basic Armor Kit (Uncommon Consumable)
7Lethals (Station Upgrade)
Frag Grenade (Recipe)
Throwing Knife (Recipe)
8Restock Kit
9Coffey (Operator Skin)
Snapshot Grenade (Recipe)
10Gunsmith (Station Unlocked)
11Reactive Metals x2 (Uncommon Ingredients)
Basic Triage Kit (Uncommon Consumable)
12Field Upgrades (Station Upgrade)
Ammo Box (Recipe)
Spotter Scope (Recipe)
13UAV (Epic Fire Support)
14Armor Box (Recipe)
15Simone (Operator Skin)
Plus 1 Operator Slot (Station Upgrade)
16Explosives Equipment Kit (Uncommon Consumable)
17Shock Stick (Recipe)
18Vendor Upgrade (Station Upgrade)
19Hector (Operator Skin)
Recon Equipment Kit (Uncommon Consumable)
20Dog Tag Case (Station Unlocked)

Levels 21–40

LevelListed reward
21Basic Armor Kit (Uncommon Consumable)
22Plus 18 Stash Slots (Station Upgrade)
23Sticky Grenade (Recipe)
24Restock Kit (Uncommon Consumable)
25Plus 5% Discount (Station Upgrade)
26Gas Mask (Recipe)
27Triage Kit (Epic Consumable)
28Fire Support (Station Upgrade)
Care Package (Recipe)
29Detonators x2 (Uncommon Ingredient)
3010% Bounty Payout (Station Upgrade)
31UAV (Recipe)
32Vendor Upgrade (Station Upgrade)
33Electronics x2 (Uncommon Ingredient)
34Large Backpack (Epic Consumable)
35Plus 6 Weapon Stash Slots (Station Upgrade)
36Molotov Cocktail (Recipe)
373-Plate Armor Vest (Epic Consumable)
38Control Unit x2 (Uncommon Ingredient)
39Biomaterials x2 (Uncommon Ingredient)
40Not specified in the published table

Levels 41–55

LevelListed reward
41Thermite (Recipe)
42Trap Equipment Kit (Uncommon Consumable)
43Structural Alloy x2 (Rare Ingredient)
44CPU x2 (Rare Ingredient)
45Plus 18 Stash Slots (Station Upgrade)
46Recon Equipment Kit (Uncommon Consumable)
47Nitro Compounds x2 (Rare Ingredient)
48Self-Revive Kit (Recipe)
49Binding Catalyst x2 (Rare Ingredient)
5050% Bounty Payout (Station Upgrade)
51Stock Rod x2 (Rare Ingredient)
52Inflatable Decoy (Recipe)
53High-Tenacity Fibers x2 (Rare Ingredient)
54Not specified in the published table
55Disposable Parachute (Recipe)

Levels 56–70

LevelListed reward
56Printed Circuit Board x2 (Rare Ingredient)
57Nylon Cloth x2 (Rare Ingredient)
58Care Package (Rare Fire Support)
59Combat Drone (Epic Fire Support)
60Plus 6 Weapon Stash Slots (Station Upgrade)
61Medium Weapon Backpack (Epic Consumable)
62Door Breacher Charge (Ultra Consumable)
632-Plate Helmet Armor Vest (Epic Consumable)
64Revive Pistol (Field Upgrade)
65UAV (Epic Fire Support)
66Crossfire (Fire Support)
67Defibrillator (Uncommon Consumable)
68Durable Gas Mask (Epic Consumable)
69Parachute (Legendary Consumable)
70Plus 18 Stash Slots (Station Upgrade)
100% Bounty Payout (Station Upgrade)
Advanced Sere Kit (Legendary Consumable)

Make each deployment serve a near-term goal

Pick your next useful milestone and combine normal progression with DMZ Orders or a Story Mission you can reasonably complete. For example, a player approaching Level 10 can gather cash and equipment while working toward Gunsmith access.

You keep earned DMZ XP after a failed extraction. That does not preserve every carried item, so an XP-focused run still needs an exit plan if you are carrying a Manual, recipe or valuable ingredient.

Once a station opens, use the FOB upgrade guide to decide what deserves your cash. Unlocking a menu is the start of that decision, not a reason to buy everything in it.

Quick questions

What is the maximum DMZ Player Level?

The DMZ-specific track runs to Level 70. The standard account Military Rank track runs from 1 to 55, and each Operator has separate Dog Tag progression.

Do I lose DMZ XP if I fail to exfil?

No. Earned DMZ Player XP is retained. Losing carried equipment is a separate consequence from keeping earned XP.

Does Multiplayer level up my DMZ stations?

No. Multiplayer and Warzone XP do not increase your DMZ Player Level. DMZ XP also contributes toward standard player progression.

Does unlocking a recipe give me a free item?

A recipe gives access to crafting that item; you still need the materials. A consumable, equipment or kit reward is a different reward type.

Mentioned in this guide

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