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DMZ CODEX · HAJIN EXCLUSION ZONE UPDATED 10 NOV 2026

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Jail Break and Keep Out panel, with Iron Citadel listed separately.
Guide · Missions

Jail Break and Keep Out: prison counters, boss key and gun

Jail Break: Prison /15, Citadel /10 and reinforcement helicopter · Keep Out: three Lieutenants, key pickup and room weapon · Iron Citadel is a separate Air Base Story Mission

In short

Complete the Prison and Citadel counters at the prison, then follow the Lieutenant key you actually receive to its matching room and loot the gun. Keep Out is not finished by three boss kills alone. The similarly named Operation Iron Citadel is a separate Air Base mission.

  • Jail Break: Prison /15, Citadel /10 and reinforcement helicopter
  • Keep Out: three Lieutenants, key pickup and room weapon
  • Iron Citadel is a separate Air Base Story Mission

Complete the Prison and Citadel counters at the prison, then follow the Lieutenant key you actually receive to its matching room and loot the gun. Keep Out is not finished by three boss kills alone. The similarly named Operation Iron Citadel is a separate Air Base mission.

Separate the page’s three finish lines

OrderRequired action
Jail BreakKill 15 enemies at 14th Political Prison, destroy a reinforcement helicopter, kill 10 enemies in the Citadel
Keep OutKill three Lieutenants, loot a Lieutenant’s key, enter the matching room and loot the Lieutenant’s gun
Operation Iron CitadelComplete the named Story Mission at Chang-san Air Base
Jail Break and Keep Out panel, with Iron Citadel listed separately.
Jail Break and Keep Out panel, with Iron Citadel listed separately.

The counters are separate; do not infer a mandatory 25 distinct kills from the two location totals. Check which condition advances where you fight. There is no need to carry unrelated room keys into the prison just because they share this Orders page.

Start with the Prison area and identify the Citadel

Bring plates, healing, ammunition and a plan for an aircraft target. Reach 14th Political Prison in the northwest and take manageable fights around its yard/buildings. Watch the /15 counter before moving deeper.

The Citadel is the central prison building. Cross from the prison yard into that building and its cell blocks. Check the location label and /10 counter while fighting. Clear a route out before pushing corridors with armored guards or K9s.

Prison yard approach before entering the central Citadel.
Prison yard approach before entering the central Citadel.
Cell-block interior on the recorded Citadel route.
Cell-block interior on the recorded Citadel route.

The Prison loot route covers optional keys and cells, but those detours are not required simply to register these location kills. A Warden hunt is another goal; use the Warden guide if current Intel places that encounter nearby.

Check reinforcement-helicopter credit explicitly

Target a hostile helicopter delivering reinforcements, not a player exfil, a cargo aircraft or Deathstalker by assumption. Bring suitable anti-air damage and ammunition, use cover and confirm the actual helicopter objective after the engagement. Killing passengers alone is not proof of destroying the aircraft.

SAM capture has not been isolated as a reliable way to receive this helicopter credit. Do not assume any captured SAM automatically finishes Jail Break or brings a target on a fixed timer. If you use the SAM approach, monitor its engagements and recheck the Order.

Hunt Lieutenants until you obtain a matching key

Use current paid Intel or a Lieutenant Hunt Tower to find a manageable encounter. Search the boss bag after every kill. Three kills do not guarantee a key; track the key pickup separately.

Read the key’s complete name and keep it. No reliable drop percentage, guaranteed boss or universal key is established. If you must extract before reaching its room, store it for a later prepared deployment instead of forcing a long crossing while short of supplies.

Follow the actual key to its room and take the gun

If you obtain Jin-Tae’s Private Lounge key, go to Heavenly Luck Casino, take the central elevator toward the penthouse and find its named locked doors. Follow the lounge route for the upper passage and final turns.

Jin-Tae’s Private Lounge key card identifies the example’s destination.
Jin-Tae’s Private Lounge key card identifies the example’s destination.

Inside, search the black-and-gold LT crate and take a weapon, then inspect the room/gun objective. Merely unlocking the door or looting only ammunition leaves the stated gun action unproven.

Weapon card in the casino room’s LT crate; this roll is not guaranteed.
Weapon card in the casino room’s LT crate; this roll is not guaranteed.

This is one matching-key example. If you receive a different Lieutenant key, use the Key Finder and its own room route; it does not send every player to the casino. The illustrated gun is not a guaranteed drop or rarity.

Extract and plan Iron Citadel separately

Choose an active exfil and check the Orders at the FOB. Keep Prison /15, helicopter, Citadel /10, Lieutenants /3, key pickup and room/gun credit separate.

If those are complete but the page is not, inspect Operation Iron Citadel. Its Story Mission walkthrough covers Air Base cards, bunker access, sabotage and manifest extraction. A visit to the prison’s Citadel does not complete that mission.

Quick questions

Is the Citadel objective at the Air Base?

No. Jail Break’s Citadel is the central building inside the 14th Political Prison. Operation Iron Citadel is the separate Story Mission at Chang-san Air Base.

Does killing three Lieutenants guarantee the required key?

No. Three kills do not guarantee the key. Check kill and key objectives separately, then match the key you actually receive to its room.

Does opening the Lieutenant room finish Keep Out?

No. You must also loot the Lieutenant’s gun. If your key is Jin-Tae’s Private Lounge, open that room, search its black-and-gold LT crate, take the weapon and check your objective.

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