X01 deployment routes: Orders, keyrooms, Vault and exit
Choose a short X01 objective chain, carry the right access items and reserve a reachable extraction route.
Choose one X01 route before deployment: first Orders, an encoded keyroom, Captain to Vault, or Wheelson to the power-gate exit. Your arrival room can vary, so these are named-stop checklists rather than a fixed spawn-to-exit line.
Choose one X01 route before deployment: first Orders, an encoded keyroom, Captain to Vault, or Wheelson to the power-gate exit. Your arrival room can vary, so these are named-stop checklists rather than a fixed spawn-to-exit line.
Pack for the route you chose
Check your active Orders, carried cards, protection, ammunition and healing supplies. Open the X01 map, locate your arrival room and identify a usable exit. Shorten the route when the shutdown clock makes the optional stops impractical.
Route 1: first Orders and a successful exit
- Enter X01 and check Fresh Start. Locate Main Warehouse and Control Room on the second map view.
- Search five unopened containers inside Main Warehouse and check its counter. Repeat separately in Control Room. Nearby containers outside the named area may not count.
- Head to an active exit, complete its interaction and remain through departure for First Win.
Follow the Orders walkthrough for your current page. Later pages need their own unlocks; this checklist does not complete every page in one run.
Route 2: Encoder to one matching room
Bring an Encodable Blank Keycard. At Supply Depot choose Maintenance Access or Executive Access; at Data Center choose Engineering Access or Audit Officer Access. Wait for completion and collect the output card.
Match that card to Maintenance Room, Executive Room, Small Test Chamber or Audit Room respectively. Open the keyroom index to check the destination. For the Executive branch, inspect the office desk for Deep Vault 406 if present. That pickup does not prove you have time to add a Vault trip.
Route 3: Captain to a numbered Vault room
If you need access, defeat The Captain and inspect the loot for Deep Vault 301; a card is not guaranteed. If absent, choose another goal instead of travelling to a locked gate.
With access secured, reach the gate at C2. Match the numbered room to the card you actually carry. Gate entry and room opening are separate interactions; numbered-room use is reported to consume its card. Use the Vault guide for 106, 301, 406 and the return shaft. Add the core defense only when it is your objective and you have time.
Route 4: Wheelson to Power Generators
Destroy Wheelson in Logistics Tunnel and collect its Remote Module. At Power Generators, use Shut Down The Local Console below, then Turn Off the Power Supply at the upstairs terminal. Return to the wheel gate, hold its control while the squad enters and remain in the chamber through departure. Follow the full extraction sequence for the controls and passage. Module possession alone does not open the exit.
End the run with the result you need
Keep a reachable normal exit or a suitable emergency-card option. The Vault return rope leads back into the facility, not out of the deployment. Source Code specifically requires its downloads and extraction in the same match: do not substitute this route list for its tracker. Leave secret-room detours until your main objective and exit remain feasible.
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