Season 1 DMZ keys and keyrooms: X01 cards, Encoders and doors
Choose the right card, find its named door and plan your way out of X01.
Choose the Encoder that makes your room card, then match the full card name to the door. Numbered Vault rooms, ordinary keyrooms and emergency exits use different cards.
Start with the exact key in your inventory. This Season 1 guide brings together the 12 X01 key records currently in our catalogue, their room routes and the separate emergency-exit card. It is not a claim that every key in the game is newly added this season.
Open X01 map · Search the Key Finder
X01 key and card index
| Key or card | Destination and current evidence |
|---|---|
| Encodable Blank Keycard | Encode a room-access key at an X01 Encoder; the available choices depend on the station. |
| Maintenance Room | Rare key for the third-floor Maintenance Room beside fenced pipework in X01 Production Assembly. |
| Executive Room | Key for the Executive Room at C5, on the second floor near the statue in X01 Admin Offices. |
| Small Test Chamber | Key for the Small Test Chamber at F4 in X01 Tech Lab, in front of the security checkpoints. |
| Audit Room | Epic key for the Audit Room off a dark upper-floor corridor in X01 Main Warehouse. |
| Deep Vault 106 | Keycard for the Deep Vault gate and Room 106 in X01. |
| Deep Vault 301 | Key for the X01 Deep Vault gate at C2 and Room 301 inside. Opening the gate does not consume the key. |
| Deep Vault 406 | Key for Room 406 in X01 Deep Vault, with a reported pickup on an Executive Room desk. |
| X01 Vault DRC Locker Key | Ultra key for the DRC Weapons Locker inside the X01 Deep Vault at C2. |
| Archive Closet | Key destination in the X01 Data Center server rooms. Confirm Archive Closet on the locked door prompt. |
| Superintendent’s Office | Key for the Superintendent’s Office, across the elevated platform in X01 Main Warehouse. |
| Staff Emergency Exfil Keycard | Opens Emergency Egress Shafts marked on the X01 Tac Map. |
Start with the Encoder
Bring an Encodable Blank Keycard to the station for your destination. At Supply Depot, Maintenance Access produces Maintenance Room access; Executive Access produces the Executive Room card. At Data Center, Engineering Access produces Small Test Chamber access; Audit Officer Access produces Audit Room access. Wait for encoding and collect the named output. Executive Access is not a direct 406 card: open the Executive Room in Admin Offices, near the second-floor statue at C5, and check its desk for 406. Availability is not guaranteed.
Full Vault and Encoder walkthrough
Match the numbered Vault room
Check The Captain’s loot for Deep Vault 301, then use the gate reader at C2. Keep gate access separate from spending a card at its matching room. For 106, the reported route takes the elevator behind the gate to the lab level, then the corridor past the stairwell marked 1 to the named 106 door. For 406, descend to the stairwell marked 4, follow the railing corridor and match the 406 plate. Those are physical levels, not extra website map views. Numbered-room openings are reported to consume their cards; check your inventory after each interaction. Room contents vary.
Find the other locked rooms
Archive Closet is the named Data Center server-room lock, with a reported second-floor approach east of Production Assembly. Superintendent’s Office is across the elevated Main Warehouse platform; its card tooltip names F4. Use the dedicated routes below. Reliable pickup routes remain unverified for both; an observed R-18 shelf pickup in Superintendent’s Office is not guaranteed loot.
Archive Closet route · Superintendent’s Office route
Keep an exit card for extraction
Keep the Staff Emergency Exfil Keycard separate from your room keys. At an active emergency shaft, match Emergency Exfil — Unlock, enter and remain through departure. Plan for the card to be consumed. The Deep Vault return rope gets you back to the facility; you still need to reach an active extraction exit.
Hajin keys and related access items
For the earlier Hajin rooms, use the general keys guide. Super User Data Access Keycard is a separate access item for the flooded-barracks Water Wading route; it is not a numbered Vault card. Unconfirmed pickup methods, fixed rewards and exact entrance pins stay marked unknown.
General keys and loot rooms · Water Wading and Super User access
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