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DMZ CODEX · HAJIN EXCLUSION ZONE UPDATED 10 NOV 2026

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Multilevel X01 hall with GRANIT ARMAMENTS branding, railings and a mounted gun projecting a green beam
News · Season 1

X01 trailer: flooded passages, armed defenses and the Vault

The November 4 briefing called for multiple deployments to scout X01. Its footage introduced recognizable interior landmarks before the November 6 opening.

In short

The November 4 official X01 trailer shows a GRANIT-branded multilevel hall, a flooded red-beam passage and an armored gunner, with the Vault as the primary objective. This article breaks down that pre-launch footage. For the live elevator entrance, first X01 Orders and floor map, use the current X01 guide.

  • The official DMZ trailer was released on November 4
  • The briefing says scouting the whole facility takes multiple deployments
  • GRANIT ARMAMENTS branding is visible in a multilevel hall
  • Red beams cross a flooded interior passage
  • An armored figure carries a rotary-barrel weapon
  • The Vault is the stated primary objective; the trailer does not show its opening procedure

A flooded corridor crossed by red beams, a GRANIT-branded hall and an armored gunner are the clearest new visual references in X01’s November 4 DMZ trailer. The briefing also gives squads a specific mission focus: explore the facility over multiple deployments, reach the Vault and leave with its contents.

X01 opened with Season 1 on November 6. For the live elevator entrance and first Orders, go to the current X01 guide and interactive floor map. The breakdown below preserves what the November 4 trailer showed before launch; its cuts do not connect the rooms into a playable route.

The briefing expects more than one reconnaissance run

At 0:25–0:26, the briefing says scouting the entire structure will take multiple deployments. That is a useful statement about the scope of exploration. It does not set a required number of runs or announce that a particular door permanently unlocks after your first visit.

The opening describes a former GRANIT Arms black site now held by North Korean forces, with a large guarded interior. It later warns that rogue Operators have also gained entry. Those details frame the pressure inside: squads are investigating a defended facility while other Operators are present.

Several parts of that setup were already in the October 28 announcement, including the weapons-facility setting, new Ghost-guided Orders and sealed Deep Vault. The new trailer’s contribution is its briefing emphasis and the additional footage below.

A GRANIT hall with levels, railings and a mounted gun

The lead image comes from 0:15. Large GRANIT ARMAMENTS lettering is legible above an interior with railings, walkways and visible levels below. A mounted gun assembly on the left projects a green beam across the space.

The branding and layout make this a strong landmark to recognize inside the facility. The shot does not give the room an official name, establish the total number of floors or demonstrate what the beam detects. There is also no shown control for disabling the gun.

Other cuts reinforce the industrial setting. At 0:19 and 0:25, tracked armored vehicles sit inside bays with armed figures and upper walkways. These are views of vehicle spaces; they do not establish that the vehicles can be driven or that each one is an active Commander encounter.

Red beams cross a flooded passage

Red beams crossing a dark flooded X01 passage, with a bright opening at the far end

Official trailer, 0:33: horizontal and diagonal red beams cross standing water. The shot does not demonstrate their trigger or damage rules.

The flooded passage is one of the trailer’s most distinctive locations. Water reflects light from an orange-yellow opening, silhouettes are visible farther along, and small green indicators appear on the walls.

That establishes the appearance of the scene. It leaves the interaction open: the trailer does not show a player touching a beam, an alarm responding, a health change or a successful shutdown. It also does not establish that swimming through the water is mandatory.

A separate reported Orders preview mentions a flooded area and a power-related task. Those are unverified pre-release claims. Similar subject matter is not enough to identify this corridor as that alleged room or turn the trailer into proof of a generator solution.

The armored gunner has no confirmed identity in this shot

Heavily armored figure holding a rotary-barrel weapon with an ammunition belt near sandbags

Official trailer, 0:59–1:00: an armored figure carries a rotary-barrel weapon with a visible ammunition belt. The scene includes sandbags and a wall mural.

The weapon and armor are visible. A character name, room label and encounter conditions are not. This frame therefore cannot establish a new boss identity, fixed spawn, health value or reliable combat tactic.

The Captain is already announced as an X01 Commander with elite guards. That separate announcement does not identify every armored figure in the trailer as The Captain. Keep the image as a recognition reference until a labeled encounter or clearer official material makes the connection.

The Vault is the objective; the trailer leaves its opening procedure out

At 0:47–0:49, the briefing makes the Vault the primary objective and directs the squad to obtain its contents and escape. It supplies a clear purpose for pushing deeper into the facility, while leaving the access method and contents undisclosed.

Two nearby visual references deserve the same care:

Trailer momentWhat is visibleWhat remains unresolved
0:44A control-console area with a green wall schematic and digital readout.The plan’s complete layout, the device’s function and any puzzle or timer rule.
0:51A thick doorframe, open dark doorway and green-lit access panel.Whether this is the Deep Vault, what opens it, or whether it serves another purpose.

The wall plan is clipped and viewed at an angle. Its scale, compass orientation, floor selection and complete room connections remain unknown. Use the interactive floor map for navigation; this partial schematic is not a reliable route map.

What the trailer left for launch-day exploration

The trailer raised these practical questions. The current guide now covers the entrance and first live Orders; the footage itself does not answer the full list:

  • Entry: what prompt performs the actual transition from Hajin, and what happens to the squad?
  • Interior movement: which stairs, doors and passages connect these recognizable spaces?
  • Defenses: what do the mounted gun and red beams actually do, and can players interact with them?
  • Vault: what does the live objective require, and what must the squad carry out?
  • Extraction: which exits are usable at that point in the deployment, and what steps do they require?

The earlier announcement says extraction points can close as the facility progresses. The trailer does not add their locations, timing or an escape sequence. A heavy door or elevator in a short cut is not enough to choose an exit in advance.

Prepare through the deployment checklist, follow the current X01 guide and use the Season 1 overview for the wider update. The reported Orders preview keeps the older room, station and keycard claims in their pre-release context.

Quick questions

What is new in the November 4 X01 trailer?

It adds recognizable footage of the interior, including a GRANIT hall, a flooded red-beam passage and an armored gunner. Its briefing emphasizes scouting over multiple deployments and makes the Vault the primary objective.

Do the red beams kill players or trigger an alarm?

The footage shows the beams crossing water, but it does not establish damage, detection, alarm behavior or a disabling method.

Is the armored gunner The Captain?

The shot has no identifying label. The Captain is separately announced for X01, but this image alone does not establish the figure’s identity or spawn.

Does the trailer reveal how to open the Deep Vault?

No. The briefing directs squads toward the Vault and its contents, without showing the required key, code, puzzle sequence or reward.

Can the schematic be used as an X01 floor map?

The trailer schematic is partial and angled, so it cannot supply a dependable floor map. A separate interactive X01 map is now available at /map/x01-black-site/; use the current guide for its floor views and live entry instructions.

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