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DMZ CODEX · HAJIN EXCLUSION ZONE UPDATED 10 NOV 2026

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Codex / How DMZ works / World loot containers Updated 4 Nov 2026
Mechanic

World loot containers

Also known as Container types, World container reference

Compare 33 world-container types using a dated loot sample; container names describe searchable world objects, not carryable items.

Container types in this reference
33

How to read the container sample

  • Reported study: 4,719 fully revealed container openings from 25 streams and 20 players, October 20–31, 2026. Repeat views of the same opening counted once.
  • These 33 displayed types met the study's 30-opening threshold; its underlying observations span 45 types. Averages describe this sample and do not guarantee a find, a fixed spawn or identical results in every area.
  • Names such as Armor Box, First Aid Kit and Care Package Loot Container refer to searchable world objects here. They do not create extra carryable item, recipe or map-marker identities.
  • Cash frequencies below are rounded source summaries. No observed cash means none in that sample, not that cash is impossible.

Observed openings by container type

Armor Box
157
Basic Weapons Locker
94
Cache
354
Care Package Loot Container
87
Cash Register
103
Chemical Storage
96
Computer
252
Dresser
31
Duffel
377
EMT Bag
45
Equipment Case
70
Filing Cabinet
89
First Aid Kit
222
Footlocker
95
Gaming Computer
56
IT Bag
146
Industrial Locker
109
Jacket
131
Locker
196
Luggage
81
Medical Bag
146
Medicine Cabinet
182
Military Bag
245
Military Locker
121
Refrigerator
48
Rifle Case
136
Safe
242
Server Blade
116
Supply Crate
98
Supply Drop
31
Tool Box
177
Tool Chest
156
Weapons Locker
82

Mean item count per observed container

Armor Box
1.5
Basic Weapons Locker
4.9
Cache
2.4
Care Package Loot Container
3.6
Cash Register
1.3
Chemical Storage
6.8
Computer
2.5
Dresser
2.7
Duffel
2
EMT Bag
2.2
Equipment Case
2.6
Filing Cabinet
3.6
First Aid Kit
3.1
Footlocker
2.6
Gaming Computer
2.6
IT Bag
2
Industrial Locker
2.1
Jacket
1.5
Locker
2.6
Luggage
2.6
Medical Bag
2.3
Medicine Cabinet
2.9
Military Bag
2.2
Military Locker
2.3
Refrigerator
2.3
Rifle Case
2.6
Safe
3.8
Server Blade
2.7
Supply Crate
4.5
Supply Drop
2.7
Tool Box
2.1
Tool Chest
3.5
Weapons Locker
5.7

Mean resource quantity per observed container

Armor Box
4.4
Basic Weapons Locker
0.1
Cache
5.4
Care Package Loot Container
0.1
Cash Register
0
Chemical Storage
28.2
Computer
7.6
Dresser
10.3
Duffel
7.5
EMT Bag
3
Equipment Case
0
Filing Cabinet
15.5
First Aid Kit
10.9
Footlocker
5.8
Gaming Computer
4.3
IT Bag
4.7
Industrial Locker
11.7
Jacket
7.8
Locker
2.8
Luggage
13.6
Medical Bag
3.2
Medicine Cabinet
8.9
Military Bag
1.4
Military Locker
3.2
Refrigerator
13.4
Rifle Case
0.2
Safe
0
Server Blade
6.3
Supply Crate
0
Supply Drop
0
Tool Box
9.6
Tool Chest
17.9
Weapons Locker
0.1

Observed cash frequency

Armor Box
Approximately 1 in 156
Basic Weapons Locker
None observed
Cache
Approximately 1 in 22
Care Package Loot Container
Approximately 1 in 43
Cash Register
Approximately 91%
Chemical Storage
Approximately 1 in 96
Computer
Approximately 1 in 51
Dresser
Approximately 1 in 31
Duffel
Approximately 1 in 10
EMT Bag
Approximately 1 in 45
Equipment Case
Approximately 1 in 35
Filing Cabinet
Approximately 1 in 18
First Aid Kit
Approximately 1 in 222
Footlocker
None observed
Gaming Computer
Approximately 1 in 56
IT Bag
Approximately 1 in 4
Industrial Locker
None observed
Jacket
Approximately 1 in 5
Locker
Approximately 1 in 65
Luggage
Approximately 1 in 81
Medical Bag
Approximately 1 in 18
Medicine Cabinet
None observed
Military Bag
Approximately 1 in 49
Military Locker
None observed
Refrigerator
Approximately 1 in 48
Rifle Case
None observed
Safe
Approximately 87%
Server Blade
Approximately 1 in 39
Supply Crate
None observed
Supply Drop
None observed
Tool Box
Approximately 1 in 9
Tool Chest
Approximately 1 in 10
Weapons Locker
Approximately 1 in 27

Resource-focused container choices

Synthetics: Luggage, mean quantity
8.2
Electronics: Computer, mean quantity
4.1
Chemicals: Chemical Storage, mean quantity
20.1
Metals: Tool Chest, mean quantity
14.1

Risk and sample limits

  • The study reports Epic-or-better outcomes about one-third more often in Extreme areas when comparing the same container types. This is a relative observed difference, not 33 extra percentage points or guaranteed better loot.

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