Sector · Operator
Skill trees
Every operator has 3 trait trees. You climb each tree from the bottom, one trait per row, using the trait points your operator earns. Plan your build below.
18Trait points per operator
1 point for each Dog Tag level, from Steel I to Onyx III.
1 point for each Dog Tag level, from Steel I to Onyx III.
9Rows per tree
Pick one trait per row and climb from the bottom up. Max 9 picks in one tree.
Pick one trait per row and climb from the bottom up. Max 9 picks in one tree.
Big = major trait
Fixed and always visible: 2 choices on rows 3, 6 and 9.
Fixed and always visible: 2 choices on rows 3, 6 and 9.
?Small = minor trait
Random. Revealed when you take a trait in the row below it.
Random. Revealed when you take a trait in the row below it.
2+Finish two, or split three
18 points can max out 2 trees, or spread across all 3.
18 points can max out 2 trees, or spread across all 3.
No refunds
Picks are permanent. Prestige adds up to 3 extra permanent traits.
Picks are permanent. Prestige adds up to 3 extra permanent traits.
Warfighter
Scout
Survivalist
All known traits
Warfighter
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Adaptive RestockEnemy hostiles drop one additional item. - ? Adrenaline BurstKilling an enemy resets tactical sprint.
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Combat ResistanceReduces damage from explosives and the effects of enemy tactical equipment. - ? Combat ScavengerHostiles have a small chance to drop an ingredient or valuable when killed.
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Equipment ProfessionalSlowly recharges equipped Lethals and Tacticals after use. Refills up to the max capacity of the slot. -
Killing SpreeKilling enemies increases the duration of the active effects, up to twice their normal duration. -
LT HunterActivating a Lieutenant Tower grants additional paid intel. -
MetabolismSlowly regenerate health lost via tourniquet. -
PossumAllows a Self Revive into Last Stand from death, restoring health to maximum, once per match. -
Quick FixReduces health regeneration delay when an enemy operator or hostile is killed. -
Viper SenseConceals you from thermal optics and AI targeting systems.
Scout
- ? Combat ScavengerHostiles have a small chance to drop an ingredient or valuable when killed.
- ? Container LooterChance to get extra piece of loot in containers.
- ? Field CraftingAllows crafting items directly out of Common printer resources while deployed.
- ? Hostile LooterEnemy hostiles sometimes drop an Uncommon printer ingredient, with a very small chance for a Rare printer ingredient.
- ? InvestorSlightly increases the amount of cash extracted.
- ? OverwatchUAV towers you activate never expire.
- ? Thermal PaddingHides from UAVs and downgrades Advanced UAVs to UAV detection.
- ? UAV UpgradeIncreases UAV range and duration, upgrading them to Advanced UAVs.
Survivalist
- ? Air SuperiorityExtends the duration of UAV towers and SAM sites.
- ? Consumable DurationIncreases the duration of consumables.
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Die HardApproaching an exfil while in Last Stand calls the exfil automatically. Also grants infinite bleed out time while in Last Stand. - ? Faster ReviveIncreases Revive speeds.
- ? Free ReviveAutomatically repairs your first Wound.
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Impact SmokesReleases smoke when downed. -
MetabolismSlowly regenerate health lost via tourniquet. - ? Numb the PainApplies Painkillers and Smelling Salts effects on revives.